Empty Brass Torch holder
block
survival:torchholder-brass-empty-north
· from game
Can be used to place torches inside, which will never burn out
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTorchHolder |
BlockTorchHolder |
Block/BlockTorchHolder.cs |
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Block entity | TorchHolder |
BlockEntityTorchHolder |
BlockEntity/BETorchTorchholder.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Empty Brass Torch holder |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Empty Brass Torch holder (Item Recipe) | grid |
Dropped by (8)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Empty Brass Torch holder | block | blockDrop | |
| Empty Brass Torch holder | block | blockDrop | |
| Empty Brass Torch holder | block | blockDrop | |
| Empty Brass Torch holder | block | blockDrop | |
| Brass torch holder | block | blockDrop | |
| Brass torch holder | block | blockDrop | |
| Brass torch holder | block | blockDrop | |
| Brass torch holder | block | blockDrop |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lantern randomizer | 9.93% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 9 | 15 | 1.5 | 2.5 | 1 |
Found in structures (1)
| Structure | Kind |
|---|---|
| underground-samgrey-3 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.