torchholder-aged-empty-north

item survival:torchholder-aged-empty-north · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class BlockTorchHolder BlockTorchHolder Block/BlockTorchHolder.cs
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Block entity TorchHolder BlockEntityTorchHolder BlockEntity/BETorchTorchholder.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop torchholder-aged-empty-north

Dropped by (8)

Filters
SourceKindMechanismChance / Quantity
Empty Aged Torch holder block blockDrop
Empty Aged Torch holder block blockDrop
Empty Aged Torch holder block blockDrop
Empty Aged Torch holder block blockDrop
Aged torch holder block blockDrop
Aged torch holder block blockDrop
Aged torch holder block blockDrop
Aged torch holder block blockDrop

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Lantern randomizer 9.93%

Found in structures (72)

StructureKind
small structure
medium structure
large structure
raresurfaceruins structure
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
surrfaceruins structure
average-village-main village
religious-village-main village
average-town-main village
average-town-uncommon village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Lazaret area storystructure
resonancearchiveentrance hookgenerated
Resonance Archive storystructure
rare structure
underground-verycommon structure
underground-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common structure
underground-samgrey-4 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-oasis-stadrian structure
megastructures-castlewalls-catnoir structure
megastructures-visingsborg-dampus structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-ogdred village
mediumruins structure
largeruins-0105-dampus-o7 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0205-niclass-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0404-vil-o7 structure
largeruins-0405-vil-o7 structure
largeruins-0407-virrno-o7 structure
largeruins-0608-sirayne-o7 structure
largeruins-0617-sirayne-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-femuroasiso6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.