jonas-lamp

block survival:jonas-lamp · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockClutter BlockClutter Block/BlockClutter.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs
Behavior Reparable BlockBehaviorReparable BlockBehavior/BehaviorReparable.cs
Block entity Generic Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior ControlPointLampNode BEBehaviorControlPointLampNode Lore/ResoArchives/BEBehaviorControlPointLampNode.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Lantern randomizer 2.84%

Found in structures (36)

StructureKind
Resonance Archive storystructure
underground-verycommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-samgrey-3 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
largeforlornhopetower storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-rockformation-niclass structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0207-samgrey-o7 structure
largeruins-0407-virrno-o7 structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.