jonas-lamp
block
survival:jonas-lamp
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockClutter |
BlockClutter |
Block/BlockClutter.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
| Behavior | Reparable |
BlockBehaviorReparable |
BlockBehavior/BehaviorReparable.cs |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | ControlPointLampNode |
BEBehaviorControlPointLampNode |
Lore/ResoArchives/BEBehaviorControlPointLampNode.cs |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lantern randomizer | 2.84% |
Found in structures (36)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.