Aged wooden bed
block
survival:bed-woodaged-head-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBed |
BlockBed |
Block/BlockBed.cs |
| Block entity | Bed |
BlockEntityBed |
BlockEntity/BEBed.cs |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lantern randomizer | 7.09% |
Found in structures (13)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| Village area | storystructure |
| underground-uncommon-lowerchance | structure |
| underground-rare | structure |
| underground-samgrey-3 | structure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| village-vsvillage | village |
| largeruins-0103-femursnapper-o7 | structure |
| largeruins-0105-dampus-o7 | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0604-sirayne-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.