shield-woodmetalleather

item survival:shield-woodmetalleather · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemShieldFromAttributes ItemShieldFromAttributes Item/ItemShieldFromAttributes.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (15)

Filters
RecipeCategoryIngredients → output
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + leather-normal-* (orange, black, red, blue, purple, white, yellow, gray, green) → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Pink leather → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + White leather ×2 + Yellow leather + Orange leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather ×2 + Yellow leather + Red leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Blue leather ×2 + Yellow leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather ×2 + Gray leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Gray leather ×2 + White leather + Purple leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Green leather ×2 + Gray leather + Yellow leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Orange leather ×2 + Blue leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Pink leather ×2 + White leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Purple leather ×2 + Gray leather + Pink leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Red leather ×2 + Gray leather + White leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Yellow leather ×2 + Black leather + White leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather + Orange leather → shield-woodmetalleather

Sold by traders (4)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 18 30 0.75 1.25 1
Luxuries trader 15 25 0.75 1.25 1
Survival goods trader 9.75 16.25 0.75 1.25 1
Villager-agnieszka trader 11.25 18.75 0.75 1.25 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 7.5 12.5 0.75 1.25 1

Found in structures (3)

StructureKind
Trader camps in forest structure
Village area storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.