shield-woodmetalleather
item
survival:shield-woodmetalleather
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemShieldFromAttributes |
ItemShieldFromAttributes |
Item/ItemShieldFromAttributes.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (15)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + leather-normal-* (orange, black, red, blue, purple, white, yellow, gray, green)
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Pink leather
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + White leather ×2 + Yellow leather + Orange leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather ×2 + Yellow leather + Red leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Blue leather ×2 + Yellow leather + Green leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather ×2 + Gray leather + Green leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Gray leather ×2 + White leather + Purple leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Green leather ×2 + Gray leather + Yellow leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Orange leather ×2 + Blue leather + Green leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Pink leather ×2 + White leather + Green leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Purple leather ×2 + Gray leather + Pink leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Red leather ×2 + Gray leather + White leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Yellow leather ×2 + Black leather + White leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather + Orange leather
→
shield-woodmetalleather
|
Sold by traders (4)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 18 | 30 | 0.75 | 1.25 | 1 |
| Luxuries trader | 15 | 25 | 0.75 | 1.25 | 1 |
| Survival goods trader | 9.75 | 16.25 | 0.75 | 1.25 | 1 |
| Villager-agnieszka trader | 11.25 | 18.75 | 0.75 | 1.25 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Trader camps in forest | structure |
| Village area | storystructure |
| university | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.