Prepared hide (Small)

item survival:hide-prepared-small · from game

Used in leatherworking.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
preparedhide barrel

Used in (1)

Filters
RecipeCategoryIngredients → output
leather-normal-plain barrel

Found in structures (1)

StructureKind
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.