Body leather jerkin

item survival:armor-body-jerkin-leather · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
leather body jerkin repair grid
leather body jerkin grid

Used in (3)

Filters
RecipeCategoryIngredients → output
leather body jerkin repair grid
brigandine body armor grid
Body leather jerkin + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → armor-body-brigandine-{metal}
chain body armor grid
Body leather jerkin + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) ×2 → armor-body-chain-{metal}

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Armor randomizer 4.96%