antlermount

block survival:antlermount · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockAntlerMount BlockAntlerMount Block/BlockAntlerMount.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Block entity AntlerMount BlockEntityAntlerMount BlockEntity/BEAntlerMount.cs
Block entity behavior ShapeMaterialFromAttributes BEBehaviorShapeMaterialFromAttributes BlockEntityBehavior/BEBehaviorShapeMaterialFromAttributes.cs

Produced by (3)

Filters
RecipeCategoryIngredients → output
antlermount (Item Recipe) grid
leather-normal-* (plain, orange, black, red, blue, purple, white, yellow, gray, green) + plank-* → antlermount
antlermount (Item Recipe) grid
leather-normal-* (plain, orange, black, red, blue, purple, white, yellow, gray, green) + plank-* → antlermount
antlermount (Item Recipe) grid
leather-normal-* (plain, orange, black, red, blue, purple, white, yellow, gray, green) + plank-* → antlermount

Found in structures (12)

StructureKind
Village area storystructure
underground-rare structure
forgottenvillage storystructure
forlornhopedungeon storystructure
shoppingcentre storystructure
university storystructure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
village-ogdred village
village-femursnapper village
largeruins-0701-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.