antlermount
block
survival:antlermount
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockAntlerMount |
BlockAntlerMount |
Block/BlockAntlerMount.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Block entity | AntlerMount |
BlockEntityAntlerMount |
BlockEntity/BEAntlerMount.cs |
| Block entity behavior | ShapeMaterialFromAttributes |
BEBehaviorShapeMaterialFromAttributes |
BlockEntityBehavior/BEBehaviorShapeMaterialFromAttributes.cs |
Produced by (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| antlermount (Item Recipe) | grid |
leather-normal-* (plain, orange, black, red, blue, purple, white, yellow, gray, green) + plank-*
→
antlermount
|
| antlermount (Item Recipe) | grid |
leather-normal-* (plain, orange, black, red, blue, purple, white, yellow, gray, green) + plank-*
→
antlermount
|
| antlermount (Item Recipe) | grid |
leather-normal-* (plain, orange, black, red, blue, purple, white, yellow, gray, green) + plank-*
→
antlermount
|
Found in structures (12)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-rare | structure |
| forgottenvillage | storystructure |
| forlornhopedungeon | storystructure |
| shoppingcentre | storystructure |
| university | storystructure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-normancastle-par | structure |
| village-ogdred | village |
| village-femursnapper | village |
| largeruins-0701-femursnapper-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.