Vintage Beef

item survival:redmeat-vintage · from game

Aged to perfection

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Food and kitchen tools randomizer 0.80%

Found in structures (14)

StructureKind
small structure
common structure
underground-translocator-common structure
graves6 structure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
shoppingcentre storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-romanbathhouse-virrno structure
megastructures-giantcathedral-dampus structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.