Rot

item survival:rot · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
compost barrel
Rot ×64L → Compost

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Food and kitchen tools randomizer 26.10%
Resource randomizer 5.19%

Found in structures (50)

StructureKind
medium structure
common structure
raresurfaceruins structure
specialsurfaceruins structure
Resonance Archive storystructure
Village area storystructure
common structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-samgrey-3 structure
graves5 structure
graves4 structure
calix storystructure
coalmine storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-castlewalls-catnoir structure
megastructures-romanbathhouse-virrno structure
megastructures-rockformation-niclass structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
village-forest village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0405-vil-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o20-stadrian-undergroundwithentrance structure
desertspecifc-lzmalpyramid-o6-1 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.