Earthy brown ceramic bowl

block survival:bowl-blue-fired · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLiquidContainerTopOpened BlockLiquidContainerTopOpened Systems/Liquid/BlockLiquidContainerTopOpened.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Unplaceable BlockBehaviorUnplaceable BlockBehavior/BehaviorUnplaceable.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Food and kitchen tools randomizer 7.00%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 0.75 1.25 1.5 2.5 4

Found in structures (53)

StructureKind
small structure
medium structure
Common trader camps structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
specialsurfaceruins structure
Lazaret area storystructure
Resonance Archive storystructure
Village area storystructure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
coalmine storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-romanbathhouse-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-giantcathedral-dampus structure
village-vsvillage village
village-prison village
village-ogdred village
village-forest village
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0207-samgrey-o7 structure
largeruins-0208-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0613-sirayne-o11 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.