Earthy brown ceramic crock
block
survival:crock-blue-fired
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockCrock |
BlockCrock |
Block/BlockCrock.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Unplaceable |
BlockBehaviorUnplaceable |
BlockBehavior/BehaviorUnplaceable.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
| Block entity | Crock |
BlockEntityCrock |
BlockEntity/BECrock.cs |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Food and kitchen tools randomizer | 3.50% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Artisan trader | 2.25 | 3.75 | 6 | 10 | 1 |
Found in structures (18)
| Structure | Kind |
|---|---|
| medium | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| underground-samgrey-2 | structure |
| coalmine | storystructure |
| largeforlornhopetower | storystructure |
| mansion | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-vsvillage | village |
| largeruins-0207-samgrey-o7 | structure |
| largeruins-0208-samgrey-o7 | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0613-sirayne-o11 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.