Earthy brown ceramic crock

block survival:crock-blue-fired · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockCrock BlockCrock Block/BlockCrock.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Unplaceable BlockBehaviorUnplaceable BlockBehavior/BehaviorUnplaceable.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs
Block entity Crock BlockEntityCrock BlockEntity/BECrock.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Food and kitchen tools randomizer 3.50%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 2.25 3.75 6 10 1

Found in structures (18)

StructureKind
medium structure
Resonance Archive storystructure
Tobias cave area storystructure
Village area storystructure
underground-samgrey-2 structure
coalmine storystructure
largeforlornhopetower storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
village-vsvillage village
largeruins-0207-samgrey-o7 structure
largeruins-0208-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0613-sirayne-o11 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.