Quartz glass

block survival:glass-quartz · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRainAmbient BlockRainAmbient Block/BlockGlassPane.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Quartz glass (Item Recipe) grid

Used in (1)

Filters
RecipeCategoryIngredients → output
grid recipe grid

Found in structures (28)

StructureKind
medium structure
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
Trader camps in very cold climate regions structure
Lazaret area storystructure
Tobias cave area storystructure
Treasure Hunter storystructure
Village area storystructure
underground-verycommon structure
coalmine storystructure
halitequarry storystructure
shoppingcentre storystructure
sunrift storystructure
nybygget-translocatornexus structure
village-forest village
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0407-virrno-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0701-femursnapper-largeruin-o4 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-femuroasiso6 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.