lantern-small-up
block
survival:lantern-small-up
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLantern |
BlockLantern |
Block/BlockLantern.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | GroundUnplaceable |
BlockBehaviorGroundUnplaceable |
BlockBehavior/BehaviorUnplaceable.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | OmniAttachable |
BlockBehaviorOmniAttachable |
BlockBehavior/BehaviorOmniAttachable.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
| Block entity | Lantern |
BELantern |
BlockEntity/BELantern.cs |
Produced by (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 13.5 | 22.5 | 3 | 5 | 1 |
Bought by traders (4)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 3.75 | 6.25 | 1.5 | 2.5 | 1 |
| Survival goods trader | 5.25 | 8.75 | 1.5 | 2.5 | 1 |
| Survival goods trader | 6 | 10 | 1.5 | 2.5 | 1 |
| Survival goods trader | 6.75 | 11.25 | 1.5 | 2.5 | 1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| Trader camps in shallow bodies of water or swamp | structure |
| Common trader camps | structure |
| Large trader outposts | structure |
| Trader camps in forest | structure |
| Trader camps in very cold climate regions | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.