lantern-small-up

block survival:lantern-small-up · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLantern BlockLantern Block/BlockLantern.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior GroundUnplaceable BlockBehaviorGroundUnplaceable BlockBehavior/BehaviorUnplaceable.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior OmniAttachable BlockBehaviorOmniAttachable BlockBehavior/BehaviorOmniAttachable.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs
Block entity Lantern BELantern BlockEntity/BELantern.cs

Produced by (4)

Filters
RecipeCategoryIngredients → output
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 13.5 22.5 3 5 1

Bought by traders (4)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 3.75 6.25 1.5 2.5 1
Survival goods trader 5.25 8.75 1.5 2.5 1
Survival goods trader 6 10 1.5 2.5 1
Survival goods trader 6.75 11.25 1.5 2.5 1

Found in structures (6)

StructureKind
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Common trader camps structure
Large trader outposts structure
Trader camps in forest structure
Trader camps in very cold climate regions structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.