Large milky quartz crystal (variant 1)
block
survival:crystal-milkyquartz-large1-up
· from game
Crystal
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockCrystal |
BlockCrystal |
Block/BlockCrystal.cs |
| Behavior | OmniAttachable |
BlockBehaviorOmniAttachable |
BlockBehavior/BehaviorOmniAttachable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Large milky quartz crystal (variant 1) | ×1 |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Clear quartz (Item Recipe) | grid |
Dropped by (6)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Large milky quartz crystal (variant 1) | block | blockDrop | ×1 |
| crystal-milkyquartz-large1-down | block | blockDrop | ×1 |
| crystal-milkyquartz-large1-north | block | blockDrop | ×1 |
| crystal-milkyquartz-large1-east | block | blockDrop | ×1 |
| crystal-milkyquartz-large1-south | block | blockDrop | ×1 |
| crystal-milkyquartz-large1-west | block | blockDrop | ×1 |
Found in structures (4)
| Structure | Kind |
|---|---|
| common | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.