Chest

block survival:stationarybasket-east · from game

Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:stationarybasket-*), so it has a page even if nothing else here links to it.

Used for storage.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGenericTypedContainer BlockGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior BoatableGenericTypedContainer CollectibleBehaviorBoatableGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior CreatureContainer BlockBehaviorCreatureContainer BlockBehavior/BehaviorCreatureContainer.cs
Behavior Container BlockBehaviorContainer BlockBehavior/BehaviorContainer.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (2)

Filters
RecipeCategoryIngredients → output
stationarybasket grid
Cattails ×3 → Chest
stationarybasket grid
Papyrus ×3 → Chest

Used in (4)

Filters
RecipeCategoryIngredients → output
basket grid
basket grid
basket grid
basket grid

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
Reed basket trap block blockDrop ×1
Papyrus basket trap block blockDrop ×1

Found in structures (57)

StructureKind
medium structure
common structure
Trader camps in ruins repurposed cellars structure
Large trader outposts structure
Trader camps in very cold climate regions structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Resonance Archive storystructure
Tobias cave area storystructure
Village area storystructure
underground-translocator-common structure
calix storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-normancastle-par structure
megastructures-wallsegment-niclass structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ruins-par village
village-forest village
village-desert village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0603-sirayne-o7 structure
largeruins-0611-sirayne-o6 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.