Papyrus

item survival:papyrustops · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
basket grid
basket grid

Used in (19)

Filters
RecipeCategoryIngredients → output
basket grid
skep grid
hunterbackpack grid
hunterbackpack grid
hunterbackpack grid
hunterbackpack grid
hunterbackpack grid
hunterbackpack grid
Head mannequin (reed) (Item Recipe) grid
Leg mannequin (reed) (Item Recipe) grid
Torso mannequin (reed) (Item Recipe) grid
Horsetail Poultice (from reeds) (Item Recipe) grid
Honey-sulfur poultice (from reeds) (Item Recipe) grid
Coil of rope (Item Recipe) grid
Rush matting (Item Recipe) grid
skep grid
stationarybasket grid
Papyrus ×3 → Chest
Torch (Extinguished) (Item Recipe) grid
Crude shield (Item Recipe) grid

Dropped by (12)

Filters
SourceKindMechanismChance / Quantity
Empty papyrus skep block blockDrop ×6
Empty papyrus skep block blockDrop ×6
Empty papyrus skep block blockDrop ×6
Empty papyrus skep block blockDrop ×6
Populated papyrus skep block blockDrop ×6
Populated papyrus skep block blockDrop ×6
Populated papyrus skep block blockDrop ×6
Populated papyrus skep block blockDrop ×6
Papyrus block blockDrop
Papyrus block blockDrop
Papyrus block blockDrop
Papyrus block blockDrop

Found in structures (1)

StructureKind
megastructures-forlornhopetower-common-niclass structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.