Papyrus basket trap

block survival:baskettrap-papyrus · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBasketTrap BlockAnimalTrap Block/BlockAnimalTrap.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Chest ×1
blockDrop Stick ×1

Produced by (1)

Filters
RecipeCategoryIngredients → output
basket grid

Found in structures (1)

StructureKind
desertspecifc-desertruin2-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.