surface/housemedium/medium1

schematic survival:worldgen/schematics/surface/housemedium/medium1.json · from game

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Size (X×Y×Z)11×10×12 blocks
Distinct block codes38
Fileworldgen/schematics/surface/housemedium/medium1.json · 30 KB (6 KB compressed)

Used by structures (14)

StructureKindReferenced asWeightQuantity
average-village-main village surface/housemedium/* 30 –1
average-village-common village surface/housemedium/* 30 –1
religious-village-main village surface/housemedium/* 30 –1
average-town-main village surface/housemedium/* 30
average-town-common village surface/housemedium/* 30
average-town-uncommon village surface/housemedium/* 30
military-town-main village surface/housemedium/* 30
guild-town-main village surface/housemedium/* 30
agricultural-town-main village surface/housemedium/* 30
average-city-main village surface/housemedium/* 50
agricultural-city-main village surface/housemedium/* 50
guild-city-main village surface/housemedium/* 50
military-city-main village surface/housemedium/* 50
religious-city-main village surface/housemedium/* 50

Blocks (38)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
air game:air
Mold layer game:attachingplant-mold
Mold layer (sparse) game:attachingplant-sparsemold
Mold layer (spotty) game:attachingplant-spottymold
Bony soil game:bonysoil
Clutter game:clutter
clutteredbookshelf game:clutteredbookshelf
Granite cobblestone game:cobblestone-granite
cobblestonestairs-granite-up-east-free game:cobblestonestairs-granite-up-east-free
Dry dirty gravel (Cracked) game:dirtygravel-dry-cracked
Dry dirty gravel (Stoney) game:dirtygravel-dry-stoney
Granite dry stone game:drystone-granite
Granite boulders game:looseboulders-granite-free
Cracked vessel (Food) game:lootvessel-food
Cracked vessel (Forage) game:lootvessel-forage
Cracked vessel (Ore) game:lootvessel-ore
Cracked vessel (Tool) game:lootvessel-tool
Meta (block layer) game:meta-blocklayer
Meta (Filler) game:meta-filler
Meta (Underground) game:meta-underground
microblock game:microblock
multiblock-monolithic-0-0-p1 game:multiblock-monolithic-0-0-p1
Dry gravel overlay 1 game:overlay-gravel-dry1
Dry gravel overlay 2 game:overlay-gravel-dry2
Dry gravel overlay 3 game:overlay-gravel-dry3
Dry gravel overlay 4 game:overlay-gravel-dry4
Oxidation layer (bottom) game:oxidation-rust-3tall-bot
Oxidation layer (mid) game:oxidation-rust-3tall-mid
Oxidation layer (top) game:oxidation-rust-3tall-top
Oxidation layer game:oxidation-rust-normal
Block Randomizer game:randomizer-normal
rocktyped-rubble-free game:rocktyped-rubble-free
Low fertility soil game:soil-low-none
soil-low-normal game:soil-low-normal
Spider web game:spiderweb
torchholder-aged-empty-north game:torchholder-aged-empty-north
Empty Aged Torch holder game:torchholder-aged-empty-south
trunk-east game:trunk-east

Items placed inside containers (5)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Accessory randomizer (Low status) game:stackrandomizer-accessory-lowstatus
Cloth randomizer (Low status) game:stackrandomizer-cloth-lowstatus
Fuel randomizer game:stackrandomizer-fuel
Ore Randomizer game:stackrandomizer-ore
Resource randomizer game:stackrandomizer-resource

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