surface/housemedium/medium1
schematic
survival:worldgen/schematics/surface/housemedium/medium1.json
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| Size (X×Y×Z) | 11×10×12 blocks |
|---|---|
| Distinct block codes | 38 |
| File | worldgen/schematics/surface/housemedium/medium1.json · 30 KB (6 KB compressed) |
Used by structures (14)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| average-village-main | village | surface/housemedium/* |
30 | –1 |
| average-village-common | village | surface/housemedium/* |
30 | –1 |
| religious-village-main | village | surface/housemedium/* |
30 | –1 |
| average-town-main | village | surface/housemedium/* |
30 | |
| average-town-common | village | surface/housemedium/* |
30 | |
| average-town-uncommon | village | surface/housemedium/* |
30 | |
| military-town-main | village | surface/housemedium/* |
30 | |
| guild-town-main | village | surface/housemedium/* |
30 | |
| agricultural-town-main | village | surface/housemedium/* |
30 | |
| average-city-main | village | surface/housemedium/* |
50 | |
| agricultural-city-main | village | surface/housemedium/* |
50 | |
| guild-city-main | village | surface/housemedium/* |
50 | |
| military-city-main | village | surface/housemedium/* |
50 | |
| religious-city-main | village | surface/housemedium/* |
50 |
Blocks (38)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| air | game:air |
| Mold layer | game:attachingplant-mold |
| Mold layer (sparse) | game:attachingplant-sparsemold |
| Mold layer (spotty) | game:attachingplant-spottymold |
| Bony soil | game:bonysoil |
| Clutter | game:clutter |
| clutteredbookshelf | game:clutteredbookshelf |
| Granite cobblestone | game:cobblestone-granite |
| cobblestonestairs-granite-up-east-free | game:cobblestonestairs-granite-up-east-free |
| Dry dirty gravel (Cracked) | game:dirtygravel-dry-cracked |
| Dry dirty gravel (Stoney) | game:dirtygravel-dry-stoney |
| Granite dry stone | game:drystone-granite |
| Granite boulders | game:looseboulders-granite-free |
| Cracked vessel (Food) | game:lootvessel-food |
| Cracked vessel (Forage) | game:lootvessel-forage |
| Cracked vessel (Ore) | game:lootvessel-ore |
| Cracked vessel (Tool) | game:lootvessel-tool |
| Meta (block layer) | game:meta-blocklayer |
| Meta (Filler) | game:meta-filler |
| Meta (Underground) | game:meta-underground |
| microblock | game:microblock |
| multiblock-monolithic-0-0-p1 | game:multiblock-monolithic-0-0-p1 |
| Dry gravel overlay 1 | game:overlay-gravel-dry1 |
| Dry gravel overlay 2 | game:overlay-gravel-dry2 |
| Dry gravel overlay 3 | game:overlay-gravel-dry3 |
| Dry gravel overlay 4 | game:overlay-gravel-dry4 |
| Oxidation layer (bottom) | game:oxidation-rust-3tall-bot |
| Oxidation layer (mid) | game:oxidation-rust-3tall-mid |
| Oxidation layer (top) | game:oxidation-rust-3tall-top |
| Oxidation layer | game:oxidation-rust-normal |
| Block Randomizer | game:randomizer-normal |
| rocktyped-rubble-free | game:rocktyped-rubble-free |
| Low fertility soil | game:soil-low-none |
| soil-low-normal | game:soil-low-normal |
| Spider web | game:spiderweb |
| torchholder-aged-empty-north | game:torchholder-aged-empty-north |
| Empty Aged Torch holder | game:torchholder-aged-empty-south |
| trunk-east | game:trunk-east |
Items placed inside containers (5)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Accessory randomizer (Low status) | game:stackrandomizer-accessory-lowstatus |
| Cloth randomizer (Low status) | game:stackrandomizer-cloth-lowstatus |
| Fuel randomizer | game:stackrandomizer-fuel |
| Ore Randomizer | game:stackrandomizer-ore |
| Resource randomizer | game:stackrandomizer-resource |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.