Empty Aged Torch holder

block survival:torchholder-aged-empty-south · from game

Can be used to place torches inside, which will never burn out

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockTorchHolder BlockTorchHolder Block/BlockTorchHolder.cs
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Block entity TorchHolder BlockEntityTorchHolder BlockEntity/BETorchTorchholder.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop torchholder-aged-empty-north

Found in structures (59)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
guild-village-main village
Lazaret area storystructure
Resonance Archive storystructure
underground-translocator-common structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-1 structure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-forlornhopetower-common-niclass structure
megastructures-castlewalls-catnoir structure
megastructures-visingsborg-dampus structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-jumblerockcastle-dampus structure
megastructures-normancastle-par structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-wallsegment-niclass structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-ogdred village
village-forest village
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0408-virrno-o7 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-femuroasiso6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.