Ore Randomizer
item
survival:stackrandomizer-ore
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (11)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Quartz chunk | item | 13.99% | 6–10 |
| Brown coal | item | 13.99% | 1–9 |
| Poor chunk of Malachite | item | 13.99% | 3–9 |
| Medium chunk of Native copper | item | 13.99% | 3–9 |
| Poor chunk of Limonite | item | 10.49% | 1–7 |
| Poor chunk of Hematite | item | 8.74% | 1–7 |
| Poor chunk of Magnetite | item | 8.74% | 1–7 |
| Medium chunk of Galena | item | 8.74% | 4–8 |
| Medium chunk of Sphalerite | item | 6.99% | 4–8 |
| Medium chunk of Native gold in quartz | item | 0.17% | 2–14 |
| Medium chunk of Native silver in quartz | item | 0.17% | 2–10 |
Found in structures (95)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.