Accessory randomizer (Low status)

item survival:stackrandomizer-accessory-lowstatus · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (52)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Copper bracelet item 4.38% 1
Rosary item 4.38% 1
Leather bracers item 4.38% 1
Pearl necklace item 4.38% 1
Copper torc item 4.38% 1
Prisoner binds item 2.19% 1
Fortune teller bracelet item 2.19% 1
Acrobat bracelet item 2.19% 1
Blue seal item 2.19% 1
Crow mask item 2.19% 1
Hummingbird mask item 2.19% 1
Sheep skull mask item 2.19% 1
Tailor mask item 2.19% 1
Malefactor whitewood mask item 2.19% 1
Blackguard pin item 2.19% 1
Blue seal item 2.19% 1
Embroidered coif item 2.19% 1
Piece of straw item 2.19% 1
Rusty manacles item 2.19% 1
Pillory item 2.19% 1
Rusty wrist manacles item 2.19% 1
Azure embroidered saddle blanket item 2.19% 1
Plain linen saddle blanket item 2.19% 1
Survivor patched saddle blanket item 2.19% 1
Warm woolen saddle blanket item 2.19% 1
Blackguard saddle blanket item 2.19% 1
Commoner saddle blanket item 2.19% 1
Elk medallion (Star) item 2.19% 1
Elk medallion (Crescent moon) item 2.19% 1
Elk medallion (Night Sky) item 2.19% 1
Rawhide saddle blanket item 2.19% 1
Earth tone saddle blanket item 2.19% 1
Merchant saddle blanket item 2.19% 1
Messenger saddle blanket item 2.19% 1
Pomander item 1.31% 1
Marketeer mask item 1.31% 1
Acrobat hairpin item 1.31% 1
Japamala item 0.88% 1
Fortune teller anklet item 0.88% 1
Hummingbird mask item 0.88% 1
Corroded helmet item 0.88% 1
Cat mask item 0.88% 1
Sheep skull mask item 0.88% 1
Crow mask item 0.88% 1
Miner mask item 0.88% 1
Survivor mask item 0.88% 1
Elk medallion (Stiletto) item 0.88% 1
Japamala item 0.44% 1
Rusty wrist manacles item 0.44% 1
Pillory item 0.44% 1
Rusty manacles item 0.44% 1
Rotwalker mask item 0.22% 1

Found in structures (92)

StructureKind
small structure
medium structure
large structure
common structure
specialsurfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
raresurfaceruins structure
Lazaret area storystructure
Resonance Archive storystructure
Arctic Supplies / Surface structure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
graves6 structure
graves5 structure
graves1 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-visingsborg-dampus structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-jumblerockcastle-dampus structure
megastructures-normancastle-par structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-ogdred village
village-forest village
village-femursnapper village
village-desert village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0108-dampus-largeruin-o8 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0206-samgrey-o7 structure
largeruins-0207-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0405-vil-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0604-sirayne-o7 structure
largeruins-0608-sirayne-o7 structure
largeruins-0614-sirayne-o6 structure
largeruins-0701-femursnapper-largeruin-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.