Cracked vessel (Forage)

block survival:lootvessel-forage · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLootVessel BlockLootVessel Block/BlockLootVessel.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 4.5 7.5 3 5 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 6.75 11.25 3 5 1

Found in structures (70)

StructureKind
small structure
medium structure
large structure
raresurfaceruins structure
specialsurfaceruins structure
average-town-uncommon village
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
average-town-main village
guild-town-main village
agricultural-town-main village
surrfaceruins structure
average-village-main village
religious-village-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-common-lowerchance structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
huaca storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-wolfstonecastle-desert-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-castlewalls-catnoir structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-palaceofnestor-nybygget structure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
village-vsvillage village
village-prison village
village-forest village
village-femursnapper village
village-desert village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0101-femursnapper-o7 structure
largeruins-0103-femursnapper-o7 structure
largeruins-0108-dampus-largeruin-o8 structure
largeruins-0204-niclass-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0402-vil-o7 structure
largeruins-0403-vil-o7 structure
largeruins-0404-vil-o7 structure
largeruins-0406-vil-o7 structure
largeruins-0407-virrno-o7 structure
largeruins-0501-freianofvoid-o16 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.