trunk-east

block survival:trunk-east · from game

No display name found in any lang file — showing the raw code.

Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:trunk-*), so it has a page even if nothing else here links to it.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGenericTypedContainerTrunk BlockGenericTypedContainerTrunk Block/BlockGenericTypedContainer.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Behavior Multiblock Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior Container BlockBehaviorContainer BlockBehavior/BehaviorContainer.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
trunk-east (Item Recipe) grid

Found in structures (57)

StructureKind
small structure
Large trader outposts structure
specialsurfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Devastation area storystructure
Tobias cave area storystructure
Village area storystructure
underground-verycommon structure
underground-translocator-common structure
underground-rare structure
underground-samgrey-2 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
halitequarry storystructure
mine1 storystructure
mine2 storystructure
thepanopticon storystructure
university storystructure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-houseofusher-virrno structure
megastructures-palaceofnestor-nybygget structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-femursnapper village
village-desert village
largeruins-0405-vil-o7 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.