Empty Aged Torch holder

block survival:torchholder-aged-empty-west · from game

Can be used to place torches inside, which will never burn out

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockTorchHolder BlockTorchHolder Block/BlockTorchHolder.cs
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Block entity TorchHolder BlockEntityTorchHolder BlockEntity/BETorchTorchholder.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop torchholder-aged-empty-north

Found in structures (47)

StructureKind
small structure
medium structure
specialsurfaceruins structure
agricultural-village-main village
average-town-common village
average-town-uncommon village
military-town-main village
Lazaret area storystructure
resonancearchiveentrance hookgenerated
Resonance Archive storystructure
underground-translocator-common structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
forgottenvillage storystructure
largeforlornhopetower storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-visingsborg-dampus structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-jumblerockcastle-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ogdred village
village-forest village
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0105-dampus-o7 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0204-niclass-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0802-par-largeruin-o5 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-femuroasiso6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.