Stack randomizer (Ruined weapons)
item
survival:stackrandomizer-ruinedweapon
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (21)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Stick | item | 33.33% | 6–18 |
| Ruined bearded axe | item | 3.33% | 1 |
| Ruined battle axe | item | 3.33% | 1 |
| Ruined bardiche | item | 3.33% | 1 |
| Ruined double headed axe | item | 3.33% | 1 |
| Ruined gladius | item | 3.33% | 1 |
| Ruined arming sword | item | 3.33% | 1 |
| Ruined claymore | item | 3.33% | 1 |
| Ruined sabre | item | 3.33% | 1 |
| Ruined flanged mace | item | 3.33% | 1 |
| Ruined morningstar | item | 3.33% | 1 |
| Ruined spiked mace | item | 3.33% | 1 |
| Ruined warhammer | item | 3.33% | 1 |
| Ruined dagger | item | 3.33% | 1 |
| Ruined stiletto | item | 3.33% | 1 |
| Ruined khanjar | item | 3.33% | 1 |
| Ruined baselard | item | 3.33% | 1 |
| Ruined boar spear | item | 3.33% | 1 |
| Ruined voulge | item | 3.33% | 1 |
| Ruined war fork | item | 3.33% | 1 |
| Ruined ranseur | item | 3.33% | 1 |
Found in structures (84)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.