Ruined sabre

item survival:blade-sabre-ruined · from game

Tags weaponweapon-meleeweapon-swordtool-sword

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Sharpenable CollectibleBehaviorSharpenable CollectibleBehavior/CollectibleBehaviorSharpenable.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Stack randomizer (Ruined weapons) 3.33%

Found in structures (3)

StructureKind
crossroads storystructure
quentin-waystones structure
surfaceunderground-dampuscave-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.