Ruined war fork

item survival:spear-fork-ruined · from game

Tags weaponweapon-meleeweapon-spear

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemSpear ItemSpear Item/ItemSpear.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Stack randomizer (Ruined weapons) 3.33%

Found in structures (3)

StructureKind
calix storystructure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-giantcathedral-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.