Ruined double headed axe
item
survival:axe-double-ruined
· from game
| Tags | tooltool-axe |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemAxe |
ItemAxe |
Item/ItemAxe.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Stack randomizer (Ruined weapons) | 3.33% |
Found in structures (11)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| Resonance Archive | storystructure |
| underground-rare | structure |
| coalmine | storystructure |
| forgottenvillage | storystructure |
| forlornhopedungeon | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| surfaceunderground-dampuscave-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.