Ruined claymore

item survival:blade-claymore-ruined · from game

Tags weaponweapon-meleeweapon-swordtool-sword

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Sharpenable CollectibleBehaviorSharpenable CollectibleBehavior/CollectibleBehaviorSharpenable.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Stack randomizer (Ruined weapons) 3.33%

Found in structures (19)

StructureKind
medium structure
Resonance Archive storystructure
underground-verycommon structure
underground-uncommon structure
underground-translocator-common structure
calix storystructure
crossroads storystructure
forlornhopedungeon storystructure
shoppingcentre storystructure
university storystructure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-palaceofnestor-nybygget structure
megastructures-jumblerockcastle-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
village-ogdred village
mediumruins structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.