Ruined boar spear

item survival:spear-boar-ruined · from game

Tags weaponweapon-meleeweapon-spear

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemSpear ItemSpear Item/ItemSpear.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Stack randomizer (Ruined weapons) 3.33%

Found in structures (12)

StructureKind
Resonance Archive storystructure
underground-translocator-common structure
underground-rare structure
thepanopticon storystructure
virrno-monolith structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-giantcathedral-dampus structure
village-prison village
village-femursnapper village
largeruins-0901-rowlyart-largeruin-o4 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.