Ruined stiletto

item survival:knife-stiletto-ruined · from game

Useful for cutting tall grass
Tags weaponweapon-meleetool-knifetool-trimmingtool

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemKnife ItemKnife Item/ItemKnife.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Stack randomizer (Ruined weapons) 3.33%

Found in structures (8)

StructureKind
Resonance Archive storystructure
coalmine storystructure
shoppingcentre storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-palaceofnestor-nybygget structure
megastructures-giantcathedral-dampus structure
village-prison village
village-forest village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.