Ruined bardiche

item survival:axe-bardiche-ruined · from game

Tags tooltool-axe

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemAxe ItemAxe Item/ItemAxe.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Stack randomizer (Ruined weapons) 3.33%

Found in structures (13)

StructureKind
average-town-main village
average-town-common village
average-town-uncommon village
guild-town-main village
agricultural-town-main village
Resonance Archive storystructure
calix storystructure
forlornhopedungeon storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure
megastructures-jumblerockcastle-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.