Ruined bardiche
item
survival:axe-bardiche-ruined
· from game
| Tags | tooltool-axe |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemAxe |
ItemAxe |
Item/ItemAxe.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Stack randomizer (Ruined weapons) | 3.33% |
Found in structures (13)
| Structure | Kind |
|---|---|
| average-town-main | village |
| average-town-common | village |
| average-town-uncommon | village |
| guild-town-main | village |
| agricultural-town-main | village |
| Resonance Archive | storystructure |
| calix | storystructure |
| forlornhopedungeon | storystructure |
| university | storystructure |
| megastructures-palaceofnestor-nybygget | structure |
| megastructures-jumblerockcastle-dampus | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| megastructures-giantcathedral-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.