Rickety translocator
block
survival:tobtlocator-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTobiasTeleporter |
BlockTobiasTeleporter |
Block/BlockTobiasTeleporter.cs |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
| Block entity | TobiasTeleporter |
BlockEntityTobiasTeleporter |
BlockEntity/BETobiasTeleporter.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| glider | grid |
Customized translocator schematic + supportbeam-{wood} ×4 + Temporal gear + Illuminal divergence manifold + Electrum plate ×2 + metalnailsandstrips-* (iron, meteoriciron, steel, cupronickel) ×8 + Lead plate ×6 + Cupronickel rod ×3
→
Rickety translocator
|
Found in structures (1)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.