Chute Section
item
survival:chutesection-copper
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Chute Section (Item Recipe) | grid |
solderingiron (tool) + hammer (tool) + Copper plate + solderbar-* (tin, silver) ×2
→
Chute Section ×2
|
| chutesection | smithing |
Used in (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Elbow Chute (Item Recipe) | grid | |
| Straight Chute (Item Recipe) | grid | |
| Cross Chute (Item Recipe) | grid | |
| T-Shaped Chute (Item Recipe) | grid | |
| 3-way Chute (Item Recipe) | grid |
Found in structures (3)
| Structure | Kind |
|---|---|
| mine1 | storystructure |
| mine2 | storystructure |
| megastructures-giantcathedral-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.