Bony Ribcage
block
survival:bonyremains-ribcage
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRequireSolidGround |
BlockRequireSolidGround |
Block/BlockRequireSolidGround.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| stonesshells | 20–37 | 0–0.28 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Bone | ×4 (±2) |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 2.00% |
| Wooden pan | block | panning | 0.10% |
Found in structures (29)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.