Bony Ribcage

block survival:bonyremains-ribcage · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRequireSolidGround BlockRequireSolidGround Block/BlockRequireSolidGround.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
stonesshells 20–37 0–0.28

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Bone ×4 (±2)

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 2.00%
Wooden pan block panning 0.10%

Found in structures (29)

StructureKind
common structure
uncommon structure
common structure
underground-uncommon-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
graves7 structure
graves6 structure
graves5 structure
graves4 structure
coalmine storystructure
forlornhopedungeon storystructure
quentin-waystones structure
megastructures-oasis-stadrian structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-castlewalls-catnoir structure
megastructures-giantcathedral-dampus structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
surfaceunderground-virrnocave-virrno structure
largeruins-0103-femursnapper-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0407-virrno-o7 structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.