underground/lakes/small8
schematic
survival:worldgen/schematics/underground/lakes/small8.json
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| Size (X×Y×Z) | 18×11×15 blocks |
|---|---|
| Distinct block codes | 52 |
| File | worldgen/schematics/underground/lakes/small8.json · 36 KB (10 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| common | structure | underground/lakes/* |
Blocks (52)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| air | game:air |
| Mold layer | game:attachingplant-mold |
| Mold layer (sparse) | game:attachingplant-sparsemold |
| Mold layer (spotty) | game:attachingplant-spottymold |
| Bony soil | game:bonysoil |
| Chest | game:chest-east |
| Clutter | game:clutter |
| clutteredbookshelf | game:clutteredbookshelf |
| Granite cobblestone | game:cobblestone-granite |
| crystal-amethyst-cluster1-west | game:crystal-amethyst-cluster1-west |
| Amethyst cluster (variant 2) | game:crystal-amethyst-cluster2-up |
| Large amethyst crystal (variant 1) | game:crystal-amethyst-large1-up |
| crystal-amethyst-large2-west | game:crystal-amethyst-large2-west |
| Small amethyst crystal (variant 1) | game:crystal-amethyst-small1-up |
| crystal-amethyst-small1-west | game:crystal-amethyst-small1-west |
| crystal-amethyst-small2-south | game:crystal-amethyst-small2-south |
| Small amethyst crystal (variant 3) | game:crystal-amethyst-small3-up |
| Wet dirty gravel (Cracked) | game:dirtygravel-wet-cracked |
| Wet dirty gravel (Plain) | game:dirtygravel-wet-plain |
| Carcass (Humanoid) | game:drycarcass-humanoid1 |
| Granite dry stone | game:drystone-granite |
| Granite gravel | game:gravel-granite |
| groundstorage | game:groundstorage |
| Meta (Filler) | game:meta-filler |
| Meta (Underground) | game:meta-underground |
| Large pile of junk metal | game:metalpartpile-large |
| Tiny pile of junk metal | game:metalpartpile-tiny |
| microblock | game:microblock |
| Muddy gravel | game:muddygravel |
| Quartz | game:ore-quartz-granite |
| Dry gravel overlay 1 | game:overlay-gravel-dry1 |
| Dry gravel overlay 2 | game:overlay-gravel-dry2 |
| Dry gravel overlay 3 | game:overlay-gravel-dry3 |
| Dry gravel overlay 4 | game:overlay-gravel-dry4 |
| Oxidation layer (mid) | game:oxidation-rust-3tall-mid |
| Oxidation layer (top) | game:oxidation-rust-3tall-top |
| Oxidation layer | game:oxidation-rust-normal |
| Granite rock | game:rock-granite |
| Granite sand | game:sand-granite |
| stalagsection-granite-04 | game:stalagsection-granite-04 |
| stalagsection-granite-06 | game:stalagsection-granite-06 |
| stalagsection-granite-08 | game:stalagsection-granite-08 |
| torch-basic-burnedout-east | game:torch-basic-burnedout-east |
| Flowing water | game:water-d-7 |
| Flowing water | game:water-n-6 |
| Flowing water | game:water-n-7 |
| Flowing water | game:water-ne-7 |
| Flowing water | game:water-nw-7 |
| Still Water | game:water-still-7 |
| Flowing water | game:water-sw-7 |
| Flowing water | game:water-w-6 |
| Flowing water | game:water-w-7 |
Items placed inside containers (11)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Aged firewood | game:agedfirewood |
| Ruined bearded axe | game:axe-bearded-ruined |
| Bone | game:bone |
| Dry grass | game:drygrass |
| Flint knife | game:knife-generic-boneflint |
| Flint knife | game:knife-generic-flint |
| Rot | game:rot |
| Tool randomizer (Copper) | game:stackrandomizer-coppertool |
| Lore randomizer (D) | game:stackrandomizer-lore-diaries |
| Resource randomizer | game:stackrandomizer-resource |
| Seed randomizer | game:stackrandomizer-seed |
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