Lore randomizer (D)

item survival:stackrandomizer-lore-diaries · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (1)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Scroll item 100.00% 1

Found in structures (15)

StructureKind
small structure
medium structure
common structure
specialsurfaceruins structure
average-town-uncommon village
Tobias cave area storystructure
underground-uncommon-lowerchance structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
university storystructure
megastructures-settlementofkeykeepers-sirayne structure
village-ogdred village
mediumruins structure
largeruins-0701-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.