Muddy gravel

block survival:muddygravel · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Found in structures (32)

StructureKind
common structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Tobias cave area storystructure
rare structure
uncommon structure
underground-common-lowerchance structure
coalmine storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-houseofusher-virrno structure
megastructures-palaceofnestor-nybygget structure
megastructures-auldburg-dampusandtiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0101-femursnapper-o7 structure
largeruins-0901-rowlyart-largeruin-o4 structure
desertspecifc-femuroasiso6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.