Weapon randomizer (Copper)
item
survival:stackrandomizer-copperweapon
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (14)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Stick | item | 31.91% | 6–18 |
| Copper spear | item | 26.60% | 1 |
| Copper arrow | item | 8.51% | 2–14 |
| Wooden club | item | 8.51% | 1 |
| Copper axe | item | 5.32% | 1 |
| Simple bow | item | 3.19% | 1 |
| Silver cleaver | item | 3.19% | 1 |
| Copper knife | item | 3.19% | 1 |
| Copper falx | item | 2.13% | 1 |
| Tin bronze knife | item | 2.13% | 1 |
| Tin bronze falx | item | 2.13% | 1 |
| Ornate gold spear | item | 1.06% | 1 |
| Ornate silver spear | item | 1.06% | 1 |
| Tuning Spear | item | 1.06% | 1 |
Found in structures (62)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.