Copper falx

item survival:blade-falx-copper · from game

A specialized weapon for fighting the unnatural. The creatures hide metal in their flesh and their blood flows like sludge. A simple sword will not do here.
Tags weaponweapon-meleeweapon-swordtool-sword

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Sharpenable CollectibleBehaviorSharpenable CollectibleBehavior/CollectibleBehaviorSharpenable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
grid recipe grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Weapon randomizer (Copper) 2.13%

Found in structures (6)

StructureKind
Trader camps in shallow bodies of water or swamp structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in very cold climate regions structure
specialsurfaceruins structure
megastructures-visingsborg-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.