Tin bronze falx
item
survival:blade-falx-tinbronze
· from game
A specialized weapon for fighting the unnatural.
The creatures hide metal in their flesh and their blood flows like sludge. A simple sword will not do here.
| Tags | weaponweapon-meleeweapon-swordtool-sword |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Sharpenable |
CollectibleBehaviorSharpenable |
CollectibleBehavior/CollectibleBehaviorSharpenable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Weapon randomizer (Copper) | 2.13% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 7.5 | 12.5 | 1.5 | 2.5 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 3 | 5 | 0.75 | 1.25 | 1 |
Found in structures (9)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| Trader camps in shallow bodies of water or swamp | structure |
| Trader camps in ruins repurposed cellars | structure |
| Large trader outposts | structure |
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Trader camps in very cold climate regions | structure |
| Treasure Hunter | storystructure |
| graves7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.