Wooden club
item
survival:club-generic-wood
· from game
| Tags | weaponweapon-melee |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Wooden club (Item Recipe) | grid |
knife (tool) + log-* (placed-birch-ud, placed-oak-ud, placed-maple-ud, placed-pine-ud, placed-acacia-ud, placed-kapok-ud, placed-redwood-ud, placed-larch-ud, placed-baldcypress-ud, placed-walnut-ud, placed-purpleheart-ud, placed-ebony-ud)
→
Wooden club
|
| Wooden club (Item Recipe) | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Weapon randomizer (Copper) | 8.51% |
Found in structures (5)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| uncommon | structure |
| underground-samgrey-4 | structure |
| village-prison | village |
| desertspecifc-lzmalpyramid-o6-1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.