Wooden club

item survival:club-generic-wood · from game

Tags weaponweapon-melee

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (2)

Filters
RecipeCategoryIngredients → output
Wooden club (Item Recipe) grid
knife (tool) + log-* (placed-birch-ud, placed-oak-ud, placed-maple-ud, placed-pine-ud, placed-acacia-ud, placed-kapok-ud, placed-redwood-ud, placed-larch-ud, placed-baldcypress-ud, placed-walnut-ud, placed-purpleheart-ud, placed-ebony-ud) → Wooden club
Wooden club (Item Recipe) grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Weapon randomizer (Copper) 8.51%

Found in structures (5)

StructureKind
Resonance Archive storystructure
uncommon structure
underground-samgrey-4 structure
village-prison village
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.