Copper axe
item
survival:axe-felling-copper
· from game
| Tags | tooltool-axe |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemAxe |
ItemAxe |
Item/ItemAxe.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Tool randomizer (Copper) | 13.48% |
| Weapon randomizer (Copper) | 5.32% |
Found in structures (8)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| Trader camps in shallow bodies of water or swamp | structure |
| Trader camps in ruins repurposed cellars | structure |
| Common trader camps | structure |
| Large trader outposts | structure |
| Trader camps in very cold climate regions | structure |
| graves6 | structure |
| desertspecifc-dolmen-o4-yapludepatte | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.