Copper axe

item survival:axe-felling-copper · from game

Tags tooltool-axe

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemAxe ItemAxe Item/ItemAxe.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
grid recipe grid

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Tool randomizer (Copper) 13.48%
Weapon randomizer (Copper) 5.32%

Found in structures (8)

StructureKind
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Trader camps in ruins repurposed cellars structure
Common trader camps structure
Large trader outposts structure
Trader camps in very cold climate regions structure
graves6 structure
desertspecifc-dolmen-o4-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.