Ornate gold spear
item
survival:spear-generic-ornategold
· from game
| Tags | weaponweapon-meleeweapon-spear |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemSpear |
ItemSpear |
Item/ItemSpear.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Weapon randomizer (Copper) | 1.06% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 21 | 35 | 0.75 | 1.25 | 1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Tobias cave area | storystructure |
| crossroads | storystructure |
| forlornhopedungeon | storystructure |
| virrno-monolith | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.