Ornate gold spear

item survival:spear-generic-ornategold · from game

Tags weaponweapon-meleeweapon-spear

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemSpear ItemSpear Item/ItemSpear.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Weapon randomizer (Copper) 1.06%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 21 35 0.75 1.25 1

Found in structures (6)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Tobias cave area storystructure
crossroads storystructure
forlornhopedungeon storystructure
virrno-monolith structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.