Crude shield
item
survival:shield-crude
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemShield |
ItemShield |
Item/ItemShield.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Crude shield (Item Recipe) | grid | |
| Crude shield (Item Recipe) | grid | |
| Crude shield (Item Recipe) | grid |
Found in structures (4)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| village-prison | village |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
| desertspecifc-lzmalpyramid-o6-1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.