Head mannequin (reed)
block
survival:mannequin-reed-head
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockGeneric |
BlockGeneric |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
| Behavior | BlockEntityInteract |
BlockBehaviorBlockEntityInteract |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
| Behavior | RotateablePlaceable |
BlockBehaviorRotateablePlaceable |
BlockBehavior/BlockBehaviorRotateablePlaceable.cs |
| Behavior | Multiblock |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | Mannequin |
BEBehaviorMannequin |
BlockEntityBehavior/BEBehaviorMannequin.cs |
Produced by (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Head mannequin (reed) (Item Recipe) | grid | |
| Head mannequin (reed) (Item Recipe) | grid | |
| Head mannequin (reed) (Item Recipe) | grid |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Full body mannequin (reed) (Item Recipe) | grid | |
| Full body mannequin (reed) (Item Recipe) | grid | |
| Full body mannequin (reed) (Item Recipe) | grid |