Hunter backpack
item
survival:hunterbackpack
· from game
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | HeldBag |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | GroundStoredHeldBag |
CollectibleBehaviorGroundStoredHeldBag |
CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs |
Produced by (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| hunterbackpack | grid | |
| hunterbackpack | grid | |
| hunterbackpack | grid | |
| hunterbackpack | grid | |
| hunterbackpack | grid |
hide-pelt-* + * (papyrustops, cattailtops) ×3 + * (papyrustops, cattailtops) ×4
→
Hunter backpack ×2
|
Found in structures (5)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-uncommon-lowerchance | structure |
| graves6 | structure |
| university | storystructure |
| megastructures-wolfstonecastle-forest-par | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.