Hunter backpack

item survival:hunterbackpack · from game

Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior HeldBag Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior GroundStoredHeldBag CollectibleBehaviorGroundStoredHeldBag CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs

Produced by (5)

Filters
RecipeCategoryIngredients → output
hunterbackpack grid
hide-pelt-* ×3 + * (papyrustops, cattailtops) ×3 → Hunter backpack
hunterbackpack grid
hide-pelt-* + * (papyrustops, cattailtops) ×3 → Hunter backpack
hunterbackpack grid
hide-pelt-* + * (papyrustops, cattailtops) ×3 → Hunter backpack
hunterbackpack grid
hide-pelt-* + * (papyrustops, cattailtops) ×3 → Hunter backpack
hunterbackpack grid
hide-pelt-* + * (papyrustops, cattailtops) ×3 + * (papyrustops, cattailtops) ×4 → Hunter backpack ×2

Found in structures (5)

StructureKind
Village area storystructure
underground-uncommon-lowerchance structure
graves6 structure
university storystructure
megastructures-wolfstonecastle-forest-par structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.