Horsetail

block survival:flower-horsetail-free · from game

Medicinal herb

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 1–15 0.78–1 0–0.4 OnSurfacePlusUnderTrees
flower 1–15 0.4–1 0.55–1 0–0.5 OnSurfacePlusUnderTrees
flower 2–15 0.4–1 0.6–1 0–0.5 OnSurfacePlusUnderTrees
flower 2–15 0.4–1 0.6–1 0–0.5 OnSurfacePlusUnderTrees

Used in (3)

Filters
RecipeCategoryIngredients → output
Horsetail Poultice (from linen) (Item Recipe) grid
Horsetail Poultice (from reeds) (Item Recipe) grid
Horsetail Poultice (from reeds) (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-wall trader 0.75 1.25 4.5 7.5 4

Found in structures (17)

StructureKind
Village area storystructure
underground-common-lowerchance structure
forgottenvillage storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
megastructures-houseofusher-virrno structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
village-forest village
village-femursnapper village
surfaceunderground-treewithcave-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0607-sirayne-o7 structure
largeruins-0901-rowlyart-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.