Horsetail
block
survival:flower-horsetail-free
· from game
Medicinal herb
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockPlant |
BlockPlant |
Block/BlockPlant.cs |
| Behavior | DropNotSnowCovered |
BlockBehaviorDropNotSnowCovered |
BlockBehavior/BehaviorDropNotSnowCovered.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| flower | 1–15 | 0.78–1 | 0–0.4 | OnSurfacePlusUnderTrees | ||
| flower | 1–15 | 0.4–1 | 0.55–1 | 0–0.5 | OnSurfacePlusUnderTrees | |
| flower | 2–15 | 0.4–1 | 0.6–1 | 0–0.5 | OnSurfacePlusUnderTrees | |
| flower | 2–15 | 0.4–1 | 0.6–1 | 0–0.5 | OnSurfacePlusUnderTrees |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Horsetail Poultice (from linen) (Item Recipe) | grid | |
| Horsetail Poultice (from reeds) (Item Recipe) | grid | |
| Horsetail Poultice (from reeds) (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-wall trader | 0.75 | 1.25 | 4.5 | 7.5 | 4 |
Found in structures (17)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-common-lowerchance | structure |
| forgottenvillage | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-houseofusher-virrno | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| megastructures-undergroundlibrary-marlim | structure |
| megastructures-giantcathedral-dampus | structure |
| village-forest | village |
| village-femursnapper | village |
| surfaceunderground-treewithcave-tiggetagg | structure |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| mediumruins | structure |
| largeruins-0607-sirayne-o7 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.