Horsetail Poultice (from reeds)
item
survival:poultice-reed-horsetail
· from game
A bandage to heal minor wounds
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | HealingItem |
CollectibleBehaviorHealingItem |
CollectibleBehavior/CollectibleBehaviorHealingItem.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Horsetail Poultice (from reeds) (Item Recipe) | grid | |
| Horsetail Poultice (from reeds) (Item Recipe) | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 2.16% |
Found in structures (2)
| Structure | Kind |
|---|---|
| underground-samgrey-4 | structure |
| graves1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.