Horsetail Poultice (from reeds)

item survival:poultice-reed-horsetail · from game

A bandage to heal minor wounds
Stack size16

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior HealingItem CollectibleBehaviorHealingItem CollectibleBehavior/CollectibleBehaviorHealingItem.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
Horsetail Poultice (from reeds) (Item Recipe) grid
Horsetail Poultice (from reeds) (Item Recipe) grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 2.16%

Found in structures (2)

StructureKind
underground-samgrey-4 structure
graves1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.